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TravelSizedLions

6 Game Reviews w/ Response

All 34 Reviews

It's alright. I kind of wish more time had been spent polishing the way the player character moves and iterating on level design instead of creating a bunch of weapon types. Here are a few rules of thumb I like to keep in mind for platformers:
- Enemies generally should not be able to attack you from off screen. I felt frustrated on vertical sections because there were enemies just barely offscreen above me that I couldn't have known about, but still took damage from.
- Consider widening your platforms to at least 2 tiles Especially if your player is only a single tile wide
- If you're not already doing it, consider using a capsule collider for the player character.
- If you're not implementing coyote time in your player character, do it! It really helps with game feel.

I look forward to seeing what you make next! :)

ErikSwahn responds:

Much valued feeback! I think I know which vertical sections you mean. I am not sure what coyote time is but will look it up!

Wow, the concept of this game is unbelievably fresh, and the voice acting is amazing. I'd love to get this game when it comes out. There's just one thing I'd really like you to add back in:
--
Quality settings.
--
There's quite a bit of lag when I try to use the lantern. The frame rate drops to less than 1 per second. Normally I don't rate down for lag, since it's more of an issue on my side of the game, but you've gotten rid of the quality settings, so now I can't play it at all, even with reduced graphical quality.

Also, I noticed people are pointing out how clunky the controls are. to be perfectly honest, this is your game. You make the controls however you please. if you want the character to face the same direction as the pressed key, you do that. You don't need to copy other control schemes.

Tarienn responds:

Sorry, but I'm not quite sure I understand your meaning! The quality is controlled by the engine and is supposed to lower quality settings under stress so there isn't any need to adjust it yourself. However I am planning to add quality settings in the settings menu, I'm thinking this issue might be caused by using an older version of Flash Player. I tested the game on Flash Player 10, 11.2 and 11.3 Beta, and I did notice that only on 10 did the Lantern become too laggy to use, while 11.2 and 11.3 has fixed this issue. Still working on a fix :)

This should definitely become a permanent feature on either the front page, or at least audio portal page. The amount of work you put into it is very evident, and it's one of the most useful tools I've used since... well, awhile.

deathink responds:

thanks a real lot man... maybe someday tom will

Uh... the display says your game is site locked from newgrounds. You might want to get that checked out.

joelesler responds:

Sorry about that. It's now working.

Wow, this is the most beautiful game I've ever played on the portal. I'm not even sure how you managed to get the 3D backgrounds going in flash.

Squize responds:

Thank you.
It's 'cause we used the new stage3D feature of Flash, it's just so awesome.
It doesn't work with everyone's graphics card, and game portals have to slightly alter the html they use to embed games, so not many devs are using it yet ( We had a lot of trouble selling the game for those reasons), but that will change and there will be some stunning looking Flash games coming out soon.

cool story, dov

lol. I've pressed 20 times already and I'm not tired of it. :)

you're gonna have to make an app for that.

onemanarmy675 responds:

Haha if only I had the development tools, I'd have made many apps. Thanks for reviewing.

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